This field guide is a visual index for units and structures referenced by the game-mode wiki. Every miniature below is rendered by the same appearance code used in a live match, so future visual redesigns automatically appear here as well. Detailed statistics, attack patterns, and dedicated pages for each enemy will be added later.
Faction structures
Blue versions belong to Team 1 and red versions belong to Team 2. The same structure can be safe support in one base and a serious obstacle when seen in enemy colors.
Allied and enemy defenses
Allied Hard TurretA heavy defensive gun watching a laneEnemy Hard TurretDangerous when crossing an exposed approachAllied Gatling TurretSustained defensive fire for a friendly laneEnemy Gatling TurretPunishes ships that remain in its firing arcAllied Missile TurretLong-range support from behind friendly linesEnemy Missile TurretA long-range threat that should be tracked earlyAllied Base CoreProtect it in PVE and WAREnemy Base CoreThe match objective in WAR
Live mini canvas: these units use the same appearance renderer as the game.
Production and frontline units
WAR battlefield silhouettes
Allied Production BuildingFeeds friendly units into the battleEnemy Production BuildingDestroying it temporarily reduces reinforcementsAllied TankSlow armored support moving with the frontlineEnemy TankDurable fire support that is risky to ignoreAllied DestroyerA heavy multi-weapon friendly unitEnemy DestroyerA large threat with several weapon systems
Live mini canvas: these units use the same appearance renderer as the game.
PVE enemies and bosses
Hostile PVE roster
SkiffA common light attackerHeavyA tougher regular combat shipTankArmored support with dangerous area pressureHeavy MachineA large regular enemy with multiple weaponsWorm BossA segmented boss whose body carries additional threatsAegis RevenantA mobile boss that changes attack behaviorAncient MothershipA carrier boss supported by many drones
Live mini canvas: these units use the same appearance renderer as the game.