This field guide is a visual index for units and structures referenced by the game-mode wiki. Every miniature below is rendered by the same appearance code used in a live match, so future visual redesigns automatically appear here as well. Detailed statistics, attack patterns, and dedicated pages for each enemy will be added later.

Faction structures

Blue versions belong to Team 1 and red versions belong to Team 2. The same structure can be safe support in one base and a serious obstacle when seen in enemy colors.

Allied and enemy defenses

Allied Hard TurretA heavy defensive gun watching a lane
Enemy Hard TurretDangerous when crossing an exposed approach
Allied Gatling TurretSustained defensive fire for a friendly lane
Enemy Gatling TurretPunishes ships that remain in its firing arc
Allied Missile TurretLong-range support from behind friendly lines
Enemy Missile TurretA long-range threat that should be tracked early
Allied Base CoreProtect it in PVE and WAR
Enemy Base CoreThe match objective in WAR

Live mini canvas: these units use the same appearance renderer as the game.

Production and frontline units

WAR battlefield silhouettes

Allied Production BuildingFeeds friendly units into the battle
Enemy Production BuildingDestroying it temporarily reduces reinforcements
Allied TankSlow armored support moving with the frontline
Enemy TankDurable fire support that is risky to ignore
Allied DestroyerA heavy multi-weapon friendly unit
Enemy DestroyerA large threat with several weapon systems

Live mini canvas: these units use the same appearance renderer as the game.

PVE enemies and bosses

Hostile PVE roster

SkiffA common light attacker
HeavyA tougher regular combat ship
TankArmored support with dangerous area pressure
Heavy MachineA large regular enemy with multiple weapons
Worm BossA segmented boss whose body carries additional threats
Aegis RevenantA mobile boss that changes attack behavior
Ancient MothershipA carrier boss supported by many drones

Live mini canvas: these units use the same appearance renderer as the game.

Neutral battlefield objects

Loot objectives

Hex CacheA contested neutral reward target
Drifting ContainerA durable neutral object that releases loot

Live mini canvas: these units use the same appearance renderer as the game.