The Missile Turret projects the longest fixed-defense threat in the game. A dashed lock line announces the held target before a guided explosive missile crosses the battlefield.
Missile Turret live structure render
Live mini canvas: these units use the same appearance renderer as the game.
- Base HP
- 3,500
- Range
- 54
- Missile cooldown
- 10 seconds
- Missile speed
- 14
- Turn rate
- 1.05 radians/second
- Blast
- 65 damage in radius 2.2
Targeting and firing behavior
The turret tracks continuously even during cooldown so the warning line remains readable. Its missile prefers players, has no separate direct-hit damage, and applies its threat through the explosion.
Counterplay
Change direction after the warning line settles instead of dodging too early.
Use EMP to remove guided ordnance inside the shockwave.
Push during the ten-second launch gap or send a Bomb-equipped siege ship.
Where it appears
TDM uses an invulnerable alternating Gatling and Missile line to define each protected home base. WAR uses destructible Twin Cannon, Gatling, and Missile layers around production facilities and the base core.