Structures decide where a battle can safely pause, rebuild, or end. Some are objectives, some manufacture units, some provide service, and others exist only to shape movement or release neutral rewards.

Objective and neutral structures

Base CoreRegenerating laser objective in WAR and PVE
Production DepotWAR factory for Tanks or Destroyers
Indestructible CoverShapes lanes and blocks movement
Structure WreckBurning remains left while a WAR rebuild is pending
Hex CacheNeutral reward target
Drifting ContainerDurable object that releases multiple loot pickups

Live mini canvas: these units use the same appearance renderer as the game.

Base Core

Standard base HP
2,000
Standard regeneration
2.5 HP/s
Laser
Range 13; up to 5 targets; 0.22s cycle
PVE core
6,000 HP, 18 HP/s, +15% max HP between waves
WAR objective
Destroying it immediately decides the match

The PVE core uses a 2.1-times radius and triple HP so the whole cooperative team can defend one visible objective. WAR cores do not rebuild; ordinary destroyed WAR structures do.

Production Depots and factories

Base HP
1,200
Base kill gold
210
WAR Tank production
4 depots per team; 5 Tanks every 30s
WAR Destroyer production
2 factories per team; 1 Destroyer every 40s

Destroying production reduces reinforcement pressure until the 600-second WAR rebuild. PVE deliberately disables enemy Depot spawning, so normal cooperative waves arrive directly rather than through factories.

Eight-way service stations

Allied stations accept entry from eight directions. Docking moves the ship into a protected service bay for module editing, repairs, secondary rearm, and Booster refuel. TDM and WAR distribute eight stations through each base; PVE places two around the allied core; FFA uses a private preflight bay instead of a public map station.

Cover and structure wrecks

Cover is stationary, indestructible lane geometry with no reward. A destroyed WAR turret or production building leaves a structure wreck: non-combat remains that preserve the visual battlefield state until the authored structure returns.

Hex Caches, Drifting Containers, and loot pickups

Hex Caches are 160-HP stationary reward targets. Drifting Containers have 620 HP and release multiple smaller loot pickups when destroyed. The released loot entity is separate from the container and is collected through battlefield movement rather than another structure fight.