This is the main index for SPACESTRIKE's public game documentation. Every important page is server-rendered at a permanent URL, included in the site map, and connected with ordinary HTML links so players and search crawlers can follow the same path through the rules.
- Game-mode guides
- FFA, TDM, WAR, PVE
- Ship modules
- 11 individual entries
- Payloads / skills / upgrades
- 5 / 5 / 5
- Map turret families
- 3 individual entries
- Regular enemies
- 4 individual entries
- Bosses
- 3 detailed bestiary entries
Build and player systems
11 live-rendered modulesShip module encyclopediaExact stats, individual pages, placement, synergies, and damaged-output behavior.Read entry 15 purchasable systemsPayloads, skills, and upgradesWeapon Bay ammunition, active skills, and every five-level upgrade track.Read entry Server-authoritative economyCombat rewards and respawn goldDamage fractions, grouped results, module and kill awards, XP, score, and rebuild value.Read entry
Battlefield encyclopedia
3 defense familiesTurrets and counterplayTwin Cannon, Gatling, and Missile defense behavior with exact base values.Read entry Objectives and supportStructures, stations, and lootCores, production, eight-way service, cover, wrecks, caches, and containers.Read entry Regulars, bosses, drones, botsEnemy bestiaryFixed enemy entities and modular AI pilots are separated and explained.Read entry Visual overviewLive-rendered field guideOne-page visual roster connected to every detailed entry.Read entry
Game-mode wiki
Every pilot is hostileFFA rules and survival guidePrivate preflight, dynamic population, loot, death, and build economy.Read entry Two persistent teamsTDM rules and strategyFixed bot rosters, protected bases, neutral units, loot, and comeback bosses.Read entry Army and base siegeWAR rules and strategyCores, production, layered turrets, structure rebuilding, and coordinated attacks.Read entry Cooperative defensePVE waves and buildsWave formula, scaling, base defense, boss order, and team roles.Read entry Local playTutorial, Sandbox, Skirmish, and Campaign statusWhat each single-player option currently does—and what is not playable yet.Read entry
How to use this wiki
Start with a mode page to understand the objective, then follow its links to the threats and build systems that matter there. Numeric pages distinguish shared display configuration from current multiplayer authority whenever those values differ, so a card description is not mistaken for a server rule.