Single-player runs use the local simulation and are selected separately from the networked FFA, TDM, WAR, and PVE rooms. They are useful for learning controls and testing a hull without depending on a server population, but their rules are not identical to multiplayer authority.
- Tutorial
- 17 guided steps
- Sandbox
- Open-ended test arena
- PVE Skirmish
- Local endless survival; maximum 12 enemies
- Campaign
- Visible, but launch is currently blocked
Tutorial
The tutorial walks through movement, waypoint navigation, primary fire, target practice, docking, building an Engine, buying an upgrade and skill, building and arming a Weapon Bay, rearming, repair, dragging a module, launching, using the skill, firing a Rocket, and expanding the minimap. Completion is tracked as a 17-step flow.
Sandbox
Sandbox is an open-ended local test room. Its action panel can spawn regular enemies or any of the three bosses, toggle invincibility and a wide camera, restore the current ship, and clear hostiles. It does not impose a score limit, core objective, or wave ending.
PVE Skirmish
PVE Skirmish continuously spawns local Skiffs and Heavies around the player. Each spawn is 75% likely to be a Skiff and 25% likely to be a Heavy. The interval begins at 2.2 seconds and falls with elapsed time to a 0.8-second floor, while at most 12 enemies can be alive. There is no allied base core: the run ends when the player's ship is destroyed.
Campaign status
Campaign appears in the selector so its future place is visible, but pressing launch currently returns an under-development message and does not start a run. It should not be described as a playable mode until that launch gate is removed.