SPACESTRIKE uses three fixed defense families. They share a durable 3,500-HP structure body but control space in different ways: explosive pairs, sustained bullet lanes, and long-range guided missiles.
All map turret families
Live mini canvas: these units use the same appearance renderer as the game.
- Turret families
- 3
- Shared base HP
- 3,500
- TDM defenses
- Invulnerable home-base line
- WAR defenses
- Destructible; normally rebuild after 600s
- Bomb interaction
- 5× map-turret damage
- Destruction
- Wreck, fire/smoke, then WAR rebuild timer
Why the three families are layered
Twin Cannons punish predictable lines, Gatling Turrets punish lingering exposure, and Missile Turrets begin pressure far behind the front. WAR overlaps the three so one evasive answer does not solve the whole base. TDM uses only Gatling and Missile defenses because the home line is a permanent safety boundary, not a siege target.