SPACESTRIKE uses three fixed defense families. They share a durable 3,500-HP structure body but control space in different ways: explosive pairs, sustained bullet lanes, and long-range guided missiles.

All map turret families

Live mini canvas: these units use the same appearance renderer as the game.

Turret families
3
Shared base HP
3,500
TDM defenses
Invulnerable home-base line
WAR defenses
Destructible; normally rebuild after 600s
Bomb interaction
5× map-turret damage
Destruction
Wreck, fire/smoke, then WAR rebuild timer

Why the three families are layered

Twin Cannons punish predictable lines, Gatling Turrets punish lingering exposure, and Missile Turrets begin pressure far behind the front. WAR overlaps the three so one evasive answer does not solve the whole base. TDM uses only Gatling and Missile defenses because the home line is a permanent safety boundary, not a siege target.