The Gatling Turret is the sustained-fire lane denial structure. It turns quickly, sprays a long burst, and punishes ships that remain visible instead of crossing decisively.

Gatling Turret live structure render

Gatling TurretGatling Defense

Live mini canvas: these units use the same appearance renderer as the game.

Base HP
3,500
Range
17
Burst
30 rounds
Base damage
20 per round
Burst interval
About 0.067 seconds
Reload
1 second

Targeting and firing behavior

Fast tracking and a ten-degree spread make the first rounds less frightening than the whole burst. The structure becomes most dangerous when another defense or enemy ship forces the target to stay inside its arc.

Counterplay

Do not hover in the cone; commit to crossing or retreat completely.

Use cover and broken turret rows to interrupt the 30-round burst.

Bombs receive the map-turret damage multiplier against it.

Where it appears

TDM uses an invulnerable alternating Gatling and Missile line to define each protected home base. WAR uses destructible Twin Cannon, Gatling, and Missile layers around production facilities and the base core.