The Gatling Turret is the sustained-fire lane denial structure. It turns quickly, sprays a long burst, and punishes ships that remain visible instead of crossing decisively.
Gatling Turret live structure render
Live mini canvas: these units use the same appearance renderer as the game.
- Base HP
- 3,500
- Range
- 17
- Burst
- 30 rounds
- Base damage
- 20 per round
- Burst interval
- About 0.067 seconds
- Reload
- 1 second
Targeting and firing behavior
Fast tracking and a ten-degree spread make the first rounds less frightening than the whole burst. The structure becomes most dangerous when another defense or enemy ship forces the target to stay inside its arc.
Counterplay
Do not hover in the cone; commit to crossing or retreat completely.
Use cover and broken turret rows to interrupt the 30-round burst.
Bombs receive the map-turret damage multiplier against it.
Where it appears
TDM uses an invulnerable alternating Gatling and Missile line to define each protected home base. WAR uses destructible Twin Cannon, Gatling, and Missile layers around production facilities and the base core.