The Repairer projects green healing beams into nearby damaged allied modules. It keeps a formation fighting longer and can stabilize exposed parts before a service-station visit.
Repairer live module render
Live mini canvas: module cards reuse the current ship-module renderer.
- Role
- Combat support
- Module HP
- 100
- Mass / drag
- 0.5 / 0.1
- Build price
- Dynamic; next module starts at 100 gold
- Healing
- 15 every 0.5s
- Range
- 12
- Damaged output
- 70% at 50% HP or lower
How it works
A healthy Repairer reaches 12 units and restores 15 module HP every 0.5 seconds. Current attack scaling also affects its server healing calculation, while Reload does not accelerate the repair tick.
Best uses
Sustain a shielded frontline ship.
Repair allied modules during team pushes.
Reduce attrition between PVE waves when immediate docking is unsafe.
Placement and hull design
Keep the Repairer central enough to reach several modules. An exposed support node is an easy priority target and provides no healing after it becomes a wreck.
Synergies
Shield to create time for hull repair.
HP and Attack upgrades for stronger surviving modules and current server-side healing scaling.
Failure points and counterplay
Repairer does not replace the full repair and wreck restoration available at a service station.
At half HP or lower its effective output falls to 70%.