The Repairer projects green healing beams into nearby damaged allied modules. It keeps a formation fighting longer and can stabilize exposed parts before a service-station visit.

Repairer live module render

RepairerCombat repair node. Fires green healing lasers into nearby damaged allied modules.

Live mini canvas: module cards reuse the current ship-module renderer.

Role
Combat support
Module HP
100
Mass / drag
0.5 / 0.1
Build price
Dynamic; next module starts at 100 gold
Healing
15 every 0.5s
Range
12
Damaged output
70% at 50% HP or lower

How it works

A healthy Repairer reaches 12 units and restores 15 module HP every 0.5 seconds. Current attack scaling also affects its server healing calculation, while Reload does not accelerate the repair tick.

Best uses

Sustain a shielded frontline ship.

Repair allied modules during team pushes.

Reduce attrition between PVE waves when immediate docking is unsafe.

Placement and hull design

Keep the Repairer central enough to reach several modules. An exposed support node is an easy priority target and provides no healing after it becomes a wreck.

Synergies

Shield to create time for hull repair.

HP and Attack upgrades for stronger surviving modules and current server-side healing scaling.

Failure points and counterplay

Repairer does not replace the full repair and wreck restoration available at a service station.

At half HP or lower its effective output falls to 70%.