The Engine is the dependable movement block in every ship plan. Active engines add steady acceleration and turning authority, while total ship mass and drag decide how much of that output becomes real speed.

Engine live module render

EnginePrimary thrust block. Adds steady acceleration and turn authority so heavy ships still handle cleanly.

Live mini canvas: module cards reuse the current ship-module renderer.

Role
Propulsion
Module HP
100
Mass / drag
0.5 / 0.1
Build price
Dynamic; next module starts at 100 gold
Thrust / torque
14.4 / 0.8
Damaged output
70% at 50% HP or lower

How it works

Engine output affects forward acceleration, top speed, turn speed, and turn acceleration. Multiple engines stack, but each new module also adds mass and drag, so the benefit is strongest when the rest of the hull stays focused.

Best uses

Recover control on heavy shield or weapon builds.

Keep a damaged ship maneuverable after one drive block is lost.

Create a stable foundation before adding burst-only Booster cells.

Placement and hull design

Put at least one Engine behind the core or inside the hull. A single exposed drive block gives opponents an obvious way to reduce both speed and turning at once.

Synergies

Booster for an escape or pursuit burst after the Engine establishes normal handling.

Shield and Repairer for a durable frontline ship that can still reposition.

Failure points and counterplay

At 50% HP or lower, an Engine produces only 70% output; a wreck produces none.

Adding propulsion forever is not free—module mass and drag continue to rise.