The Shield projector creates a renewable protection layer around its module. It absorbs incoming damage before the underlying block and can return after a complete break.

Shield live module render

ShieldShield projector. Adds a regenerating protection layer that returns after a short downtime.

Live mini canvas: module cards reuse the current ship-module renderer.

Role
Regenerating defense
Module HP
100
Mass / drag
0.8 / 0.1
Build price
Dynamic; next module starts at 100 gold
Shield HP / radius
200 / 1.8
Regeneration
10 per second
Broken return
15 seconds
Damaged output
70% at 50% HP or lower

How it works

A healthy projector carries 100 module HP and a separate 200-HP shield with radius 1.8. The shield regenerates 10 HP per second while active and returns after 15 seconds when fully broken.

Best uses

Cover fragile weapons and utility blocks.

Absorb opening burst damage during a coordinated push.

Build a frontline ship that can recover between engagements.

Placement and hull design

Overlap coverage around high-value modules without exposing every projector on the same perimeter. A shield protects space, but the projector remains a physical target.

Synergies

Repairer to restore the module hull while the shield handles repeated chip damage.

Flame or Laser builds that need time on target.

Failure points and counterplay

A broken shield has a 15-second return delay.

Shield is the heaviest standard module at mass 0.8 and still suffers 70% output below half module HP.