The Shield projector creates a renewable protection layer around its module. It absorbs incoming damage before the underlying block and can return after a complete break.
Shield live module render
Live mini canvas: module cards reuse the current ship-module renderer.
- Role
- Regenerating defense
- Module HP
- 100
- Mass / drag
- 0.8 / 0.1
- Build price
- Dynamic; next module starts at 100 gold
- Shield HP / radius
- 200 / 1.8
- Regeneration
- 10 per second
- Broken return
- 15 seconds
- Damaged output
- 70% at 50% HP or lower
How it works
A healthy projector carries 100 module HP and a separate 200-HP shield with radius 1.8. The shield regenerates 10 HP per second while active and returns after 15 seconds when fully broken.
Best uses
Cover fragile weapons and utility blocks.
Absorb opening burst damage during a coordinated push.
Build a frontline ship that can recover between engagements.
Placement and hull design
Overlap coverage around high-value modules without exposing every projector on the same perimeter. A shield protects space, but the projector remains a physical target.
Synergies
Repairer to restore the module hull while the shield handles repeated chip damage.
Flame or Laser builds that need time on target.
Failure points and counterplay
A broken shield has a 15-second return delay.
Shield is the heaviest standard module at mass 0.8 and still suffers 70% output below half module HP.