The Flame projector is the brawler weapon. It rewards ships that can hold a target inside a very short cone and punishes clustered modules that stay in contact with the stream.

Flame live module render

FlameClose-range flame projector. Streams continuous damage through targets that stay inside the cone.

Live mini canvas: module cards reuse the current ship-module renderer.

Role
Close-range area pressure
Module HP
150
Mass / drag
0.5 / 0.1
Build price
Dynamic; next module starts at 100 gold
Damage tick
3.3 every 0.15s
Damage / detection range
2.1 / 3.465
Flame width
0.32
Damaged output
70% at 50% HP or lower

How it works

The projector has a 2.1 base damage range, a 3.465 detection range, and applies 3.3 damage on 0.15-second ticks inside its flame path. Its 150 module HP is the highest among player weapon blocks.

Best uses

Punish slow, broad, or cornered ships.

Clear tightly packed non-boss enemies in PVE.

Turn a durable shield build into a close-range space-denial ship.

Placement and hull design

Mount Flame blocks on an edge with an unobstructed approach. A protected inner Flame survives longer but may struggle to keep the short cone on target.

Synergies

Shield and Heal Field for surviving inside brawling distance.

Engine or Booster for controlling the gap.

Failure points and counterplay

Long-range weapons can damage the carrier without entering the flame cone.

A damaged projector loses tick output, making disengagement increasingly important.