The Destroyer is the largest regular combat unit. It combines front and rear twin-gun bursts with a long-range guided missile, allowing it to pressure several directions at once.
Destroyer live enemy render
Live mini canvas: these units use the same appearance renderer as the game.
- Base HP
- 560
- Base kill gold
- 182
- Move speed
- 2.15
- Gun range
- 16
- Missile range
- 30
- Missile cooldown
- 7.5 seconds
Battle behavior
Front and rear batteries can select separate targets and fire two-shell bursts. Each gun shell deals 12 direct plus 10 splash; the missile adds 30 direct plus 8 splash. The heavy hull advances slowly and stops around range 12.
Counterplay and target priority
Do not assume the rear arc is safe; the aft battery tracks independently.
EMP removes the guided missile and creates a clean focus-fire window.
Concentrate damage rather than letting Repairers or base defenses spend time on its large HP pool.
Mode context
Regular enemy entities are central to PVE waves. TDM can also spawn neutral Skiff, Heavy, Tank, and Destroyer units, while FFA population bots are modular player-shaped AI pilots rather than these fixed enemy silhouettes.