The Turret is a reliable three-round cannon for general combat. It combines quick tracking, a compact one-second reload, and predictable bullet volleys without requiring a separate ammunition purchase.
Turret live module render
Live mini canvas: module cards reuse the current ship-module renderer.
- Role
- Medium-range burst weapon
- Module HP
- 120
- Mass / drag
- 0.7 / 0.1
- Build price
- Dynamic; next module starts at 100 gold
- Volley
- 3 × 10 damage
- Reload / gap
- 1s / 0.085s
- Base range
- 10
- Damaged output
- 70% at 50% HP or lower
How it works
A healthy Turret fires three 10-damage bullets with 0.085 seconds between shots, then reloads for one second. Its base range is 10 before Fire-Control Radar bonuses and current upgrade effects.
Best uses
Build a dependable all-purpose damage core.
Layer several firing arcs around a broad hull.
Use rapid volleys to finish exposed enemy modules.
Placement and hull design
Spread Turrets across different sides of the ship so the whole weapon package is not disabled by one collision or blast. Forward mounts get clean lines but take more return fire.
Synergies
Fire-Control Radar for range, lead, and spread control.
Overdrive and Reload upgrades for denser volley timing.
Failure points and counterplay
Bullet travel makes poor lead visible against fast lateral targets.
At half HP or lower, damage output and reload performance are reduced to 70% module output.