The Turret is a reliable single-shot cannon for general combat. It combines quick tracking, a 0.3-second reload, and steady bullet fire without requiring a separate ammunition purchase.

Turret live module render

TurretReliable single-shot cannon. Tracks targets automatically and fires rapidly at medium range.

Live mini canvas: module cards reuse the current ship-module renderer.

Role
Medium-range single-shot weapon
Module HP
120
Mass / drag
0.7 / 0.1
Build price
Dynamic; next module starts at 100 gold
Volley
1 × 10 damage
Reload / gap
0.3s / 0.085s
Base range
10
Damaged output
70% at 50% HP or lower

How it works

A healthy Turret fires one 10-damage bullet per shot, then reloads for 0.3 seconds. Its base range is 10 before Fire-Control Radar bonuses and current upgrade effects.

Best uses

Build a dependable all-purpose damage core.

Layer several firing arcs around a broad hull.

Use rapid single shots to finish exposed enemy modules.

Placement and hull design

Spread Turrets across different sides of the ship so the whole weapon package is not disabled by one collision or blast. Forward mounts get clean lines but take more return fire.

Synergies

Fire-Control Radar for range, lead, and spread control.

Overdrive and Reload upgrades for faster single-shot timing.

Failure points and counterplay

Bullet travel makes poor lead visible against fast lateral targets.

At half HP or lower, damage output and reload performance are reduced to 70% module output.