The Turret is a reliable three-round cannon for general combat. It combines quick tracking, a compact one-second reload, and predictable bullet volleys without requiring a separate ammunition purchase.

Turret live module render

TurretReliable burst cannon. Tracks targets automatically and lands short bullet volleys at medium range.

Live mini canvas: module cards reuse the current ship-module renderer.

Role
Medium-range burst weapon
Module HP
120
Mass / drag
0.7 / 0.1
Build price
Dynamic; next module starts at 100 gold
Volley
3 × 10 damage
Reload / gap
1s / 0.085s
Base range
10
Damaged output
70% at 50% HP or lower

How it works

A healthy Turret fires three 10-damage bullets with 0.085 seconds between shots, then reloads for one second. Its base range is 10 before Fire-Control Radar bonuses and current upgrade effects.

Best uses

Build a dependable all-purpose damage core.

Layer several firing arcs around a broad hull.

Use rapid volleys to finish exposed enemy modules.

Placement and hull design

Spread Turrets across different sides of the ship so the whole weapon package is not disabled by one collision or blast. Forward mounts get clean lines but take more return fire.

Synergies

Fire-Control Radar for range, lead, and spread control.

Overdrive and Reload upgrades for denser volley timing.

Failure points and counterplay

Bullet travel makes poor lead visible against fast lateral targets.

At half HP or lower, damage output and reload performance are reduced to 70% module output.