The Tank is an armored mobile gun platform. It advances until its rotating turret can work from a stable band, then fires slow special shells with a small splash zone.
Tank live enemy render
Live mini canvas: these units use the same appearance renderer as the game.
- Base HP
- 300
- Base kill gold
- 63
- Move speed
- 4.2
- Engage / stop range
- 12 / 10
- Main shell
- 30 direct + 5 splash
- Reload
- 3 seconds
Battle behavior
The hull and turret aim separately. The turret leads targets, fires a projectile at speed 14, and adds a 1.5-radius splash. Tanks also separate from friendly units so a group does not collapse into one point.
Counterplay and target priority
Attack during the three-second reload and avoid stacking with allies.
Fast lateral movement makes the slow special shell easier to miss.
Treat Tanks near the base core as a priority because splash can pressure nearby defenders.
Mode context
Regular enemy entities are central to PVE waves. TDM can also spawn neutral Skiff, Heavy, Tank, and Destroyer units, while FFA population bots are modular player-shaped AI pilots rather than these fixed enemy silhouettes.