The Skiff is the baseline light PVE attacker: cheap, common, and dangerous mainly when a wave gives many of them the same target.
Skiff live enemy render
Live mini canvas: these units use the same appearance renderer as the game.
- Base HP
- 45
- Base kill gold
- 15
- Attack range
- 11
- Shot damage
- 8
- Fire interval
- 0.85 seconds
- Movement thrust
- 3.8
Battle behavior
A Skiff turns toward the nearest valid target, closes to short range, and fires quick direct shots. In PVE it charges the center when nothing is detected, which keeps the base core under pressure.
Counterplay and target priority
Area damage and automated weapons clear groups efficiently.
Do not let many Skiffs surround the core while chasing a tougher enemy.
Wave scaling adds 5% HP and 3% damage for every wave already reached.
Mode context
Regular enemy entities are central to PVE waves. TDM can also spawn neutral Skiff, Heavy, Tank, and Destroyer units, while FFA population bots are modular player-shaped AI pilots rather than these fixed enemy silhouettes.