The Heavy uses the same direct pursuit pattern as a Skiff but doubles the base hull and trades fire rate for a harder shot.

Heavy live enemy render

HeavyRendered with the current game appearance code

Live mini canvas: these units use the same appearance renderer as the game.

Base HP
90
Base kill gold
30
Attack range
11
Shot damage
14
Fire interval
1.35 seconds
Projectile speed
14

Battle behavior

Heavy enemies close to the same short combat band as Skiffs. Their slower projectile and firing cycle make individual shots readable, but the larger HP pool lets them hold attention while lighter enemies move around the fight.

Counterplay and target priority

Sidestep the slower shot and focus fire before another Heavy joins it.

Use sustained damage rather than wasting every long cooldown on one 90-HP hull.

Expect later PVE waves to raise both durability and damage.

Mode context

Regular enemy entities are central to PVE waves. TDM can also spawn neutral Skiff, Heavy, Tank, and Destroyer units, while FFA population bots are modular player-shaped AI pilots rather than these fixed enemy silhouettes.