The Heavy uses the same direct pursuit pattern as a Skiff but doubles the base hull and trades fire rate for a harder shot.
Heavy live enemy render
Live mini canvas: these units use the same appearance renderer as the game.
- Base HP
- 90
- Base kill gold
- 30
- Attack range
- 11
- Shot damage
- 14
- Fire interval
- 1.35 seconds
- Projectile speed
- 14
Battle behavior
Heavy enemies close to the same short combat band as Skiffs. Their slower projectile and firing cycle make individual shots readable, but the larger HP pool lets them hold attention while lighter enemies move around the fight.
Counterplay and target priority
Sidestep the slower shot and focus fire before another Heavy joins it.
Use sustained damage rather than wasting every long cooldown on one 90-HP hull.
Expect later PVE waves to raise both durability and damage.
Mode context
Regular enemy entities are central to PVE waves. TDM can also spawn neutral Skiff, Heavy, Tank, and Destroyer units, while FFA population bots are modular player-shaped AI pilots rather than these fixed enemy silhouettes.